Skills
Technical
HTML | React | Bootstrap 4 | XD | REST/GraphQL | Photoshop |
CSS | Angular | Materialize | Storybook | Python | Illustrator |
JavaScript | Vue.js | Bulma | Figma | C++ | Premiere Pro |
Soft
Agile | Group Collaboration | Time-Sensitive Development | Customer Service | HCI Research | Remote Work |
Experience
Full Stack Software Engineer Intern
FlexGen | Durham, NC (Hybrid and Remote)
May 2022 - Present
- Developed web app updates and features in React and Node.js
- Implemented new brand guidelines in Storybook and Figma
- Utilized inter-and intra-team communication to improve software
Laptop Support Technician
Clemson Computing & Information Technology
January 2022 - Present
- Part-time position
- Provided software support for Clemson students and faculty computers
- Facilitated laptop hardware support between technicians and customers
Samples System Co-Op
Shaw Industries | Remote
June 2021 - August 2021
- Resolved issues and added features to an internal, enterprise-level web application with Angular, Java, SQL
- Collaborated with team to meet requirements created from existing analysis
- Gained exposure in analysis and testing newly completed tasks
Enterprise Business Intelligence Co-Op
Shaw Industries | Remote
August 2020 - December 2020
- Automated Active Directory, Tableau, and SAP BusinessObjects processes with Python, RESTful/GraphQL APIs, SQL
- Developed code with ease-of-maintenance, ease-of-use, and automation in mind
Identity and Access Management Intern
LPL Financial | Remote
June 2020 - August 2020
- Received training in IAM and ForgeRock Identity Platform
- Developed APIs using MuleSoft Anypoint Studio and Mule 4
- Exposure to Agile software development
Server and Host
Original Benjamin's Calabash Seafood Buffet
Summer 2014 - Summer 2019
- Worked together with coworkers to serve customer needs needs and ensure satisfaction
- Greeted and guided customers through a 1000-seat 11-room restaurant
- Trained 3 new employees on host duties
Extracurricular
CUhackit Mentor
Clemson University
January 2022
- Advised 4+ student teams on project design and technical implementation
- Presented introductory workshop on APIs to beginners
GCS Design-a-Thon 2021
Clemson University
February 2021
- Designed a theoretical software system/suite that allows a user to easily toggle between remote and in-person work
- Utilized iterative wireframing process to create a high quality mockup in Adobe XD
- Collaborated in a team of 4 students over a period of three days
CUhackit Participation
Clemson University
Collaborated in a team of multiple students within a 24 hour time limit to complete a working prototype.
- January 2021 - Built frontend for widget-based networking site: HTML, CSS, JavaScript - Devpost
- January 2020 - Built frontend for a generalized multiplayer game interface: HTML, CSS, JavaScript - Devpost
- January 2019 - Developed keyboard virtualization program: Python and JSON - Devpost
- January 2018 - Developed an online multiplayer terminal-based poker game: Python - Devpost
HackGT 7
Remote
October 2020
- Built digital room-based proximity video chatting web application
- Designed and wireframed the mockups and user experience: Adobe XD, Illustrator
- Built frontend for application: HTML, CSS (Bootstrap 4), JavaScript
ICPC Southeast Regional Division I
Kennesaw State University
November 2019
- Participated in Association for Computing Machinery programming competition
- Utilized C++ for creating solutions to contest problems
- Collaborated in a team of 3 students
Clemson University Rocket Engineering
Avionics Programming
August 2017 - May 2021
- Participation in Intercollegiate Rocket Engineering Competition
- Helped maintain code for Clemson University's rockets
- Designed and implemented base station dashboard interface
Portfolio
Research paper looking at the effects technology has on an individual's motivation for working out. Utilized grounded theory approach and interviews.
HCC 8310, Fall 2021.
Research paper looking at the differences the choice of software engineering model used in a project can have on software quality. Utilized surveys.
CPSC 8710, Fall 2021.
Research proposal outlining a theoretical study that would investigate whether providing a tutorial to a new VR game player would make them more likely to replay.
HCC 8330, Fall 2021.
Lecture created by myself, presented to undergraduate students in cross-listed mobile app development class.
Consists of lecture, presentation, lab activity, and lab guide video.
CPSC 6150, Spring 2021.
Design for a car maintenance app.
Utilized contexutal design, ideation, think-aloud testing, and interaction analysis.
CPSC 6140, Spring 2021.
Design for a theoretical studying and concentration app.
GC 3400, Spring 2020.